My aim is to infuse 2024 with as much positivity as possible, despite any hurdles I may encounter.
This feature wasn’t even in the original plan for the Mandela Edition until November 2023. It was actually designed as an exclusive feature of the Reboot Edition, but it felt so right for the Mandela Edition that I had to squeeze it in as a last minute addition.
Hey everyone, I need to delay the launch by a few days, aiming for the holiday kickoff to ensure an impeccable gaming experience. There are some bugs to squash and tweaks to improve. Your ongoing support and patience have been incredible—we’re so close now. Thank you for sticking with me.
Check out this quick video—it’s spoiler-free! It gives you a glimpse of how the new cutscenes blend in with the old 2008 version. This character might look and sound a bit goofy, but he’s actually a powerful entity. Turns out, Vaghat, the main villain from back in 2008, wasn’t the only Rishi Mage who survived.
My RGSS coding skills weren’t top-notch back then, so I had to ditch some dungeons or shrink them down while trying to tie up loose ends in the storyline.
So, after the Mandela Edition drops, I’ve got some cool plans in the works for 2024. I’ve got my sights set on the retro gaming scene.
The Mandela Edition is heavily inspired by a project I dubbed ‘Ecclesia,’ aka EE:E, which I first introduced in 2012 using the RPG Maker engine.
Picture this: if we got a red, green, and blue slime in the game, each one would look completely different from the others. How cool would that be?
When I arrived at the next customer’s apartment, a young sad-looking immigrant woman in her thirties answered the door.
I’ve found another alternative to better use my full-time DoorDash job to my advantage.
Can an AI assistant be helpful in game development?