Category: Devlog
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August roadmap
Picking up from where we left off eight months ago—oh yes, the Mandela Edition launch discussion!
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May Roadmap
Just wanted to tell you that I’m dead set on making it all come together. Can’t wait to dive back into Eternal Eden
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Ongoing writing projects & Eternal Eden XI
I’ve been brainstorming a ton of awesome ideas set in the EE11 universe. In point of fact, I decided to take a shot at writing chapter one.
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Mandela Edition, wide fullscreen mode, RGSS++, and more.
after some recent rounds of testing, I’m pumped to say that the Mandela Edition is all set to shine in full-screen mode on 16:9, or standard 4:3.
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Eternal Eden XI and XIV might not be video games.
Let’s talk real talk for a sec. Life’s got me spinning plates, right? Dealing with severe financial headaches, drowning in monthly bills, and hustling non-stop on the side—it’s like a never-ending grind. And trying to squeeze in some game dev time? Man, that’s a whole another level of crazy. At this moment, one could argue…
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January Roundup
Such adaptations are crucial for the potential addition of new DLC with story-driven content post-launch.
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Vineyard and Relica System explained + ETA
This feature wasn’t even in the original plan for the Mandela Edition until November 2023. It was actually designed as an exclusive feature of the Reboot Edition, but it felt so right for the Mandela Edition that I had to squeeze it in as a last minute addition.
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Devlog: new video cutscene preview
Check out this quick video—it’s spoiler-free! It gives you a glimpse of how the new cutscenes blend in with the old 2008 version. This character might look and sound a bit goofy, but he’s actually a powerful entity. Turns out, Vaghat, the main villain from back in 2008, wasn’t the only Rishi Mage who survived.
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What’s in Store for Uncle 2024?
I’m genuinely grateful for my audience that’s still sticking around. You’re the reason the flame inside me is still burning bright.
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Gratitude to New Backers: A Heartfelt Thanks
This journey’s a wild ride, let me tell you. The Mandela Edition takes the original version to a whole new level! Massive thanks to everyone backing this dream!
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Devlog: new growth system
This update is setting the stage for something big in the future of Eternal Eden games—the Holy Spirit System.
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Devlog: Better Dungeon layouts in the Mandela Edition
My RGSS coding skills weren’t top-notch back then, so I had to ditch some dungeons or shrink them down while trying to tie up loose ends in the storyline.
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Devlog: Having a blast doing the Mandela Edition
Revisiting the game I made fifteen years ago is a great joy. Plus, I’m spicing things up in the latest Mandela Edition – the perfect way to celebrate the 15th Anniversary!
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2024: Eternal Eden, Western Lords, Miyoo Mini Plus, RetroArch and More
So, after the Mandela Edition drops, I’ve got some cool plans in the works for 2024. I’ve got my sights set on the retro gaming scene.
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Devlog: Ecclesia (EE:E) rises like a phoenix in Mandela
The Mandela Edition is heavily inspired by a project I dubbed ‘Ecclesia,’ aka EE:E, which I first introduced in 2012 using the RPG Maker engine.
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A Special Message to Previous Backers
Drawing lessons from my past, I’m determined to carve a better future for Blossomsoft, focusing on perseverance, leaving regrets and pessimism behind.
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Devlog: my commitment during the next sixty days
It’s amazing to revisit the 2008 version and reconstruct it with a fresh perspective and new story segments. It’s come a long way since I first announced it last year.
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Devlog: birthday reflections
if you’re looking to give me a birthday present and also snag something cool for yourself, here’s a win-win. Consider grabbing the Master Bundle for the upcoming Mandela Edition (visit the store), set to drop in December.
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Devlog: party member switching
I’m adding a special room in each dungeon. These rooms will not only house the Treasure Hall, like in the original game, but they’ll also serve as hubs for some cool stuff. One of those practical things is party member switching.
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Devlog: my shift towards ‘Anti-Social Media’
I’ve been really wanting to step away from social media. I know it’s not going to be easy, but it’s something I’m determined to do.
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Devlog: Mandela Edition tidbits
The game has evolved significantly beyond what was originally planned back in January.
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Devlog: how Chrono Trigger shaped my destiny
Autumn has always hit me hard, you know? It’s not just the leaves changing; it’s the strong memories coming back.
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Devlog: how I plan to use AI for game dev
Man, I’m telling you, it has become my secret weapon in tackling coding challenges now. It’s like having a coding guru on speed dial.
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Devlog: seriously, we need to talk about ‘diversity’
Picture this: if we got a red, green, and blue slime in the game, each one would look completely different from the others. How cool would that be?
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Devlog: fiddling with text-to-speech AI tools
Now, here’s the thing about text-to-speech tools: they can be quite pricey. Some of them charge a significant amount of money for only a few words.
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Devlog: Eternal Eden banned by Facebook
Honestly, it seems like Facebook has turned into a meme graveyard. Maybe their shady practices will lead to their own downfall eventually.
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Devlog: shaking off the rust
This week feels like a breath of fresh air as I confidently proclaim it to be a true game development week after a long hiatus.
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Sunday-Dev: beyond the delivery: touching lives one order at a time
When I arrived at the next customer’s apartment, a young sad-looking immigrant woman in her thirties answered the door.
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How I use DoorDash to fuel my creativity, writing on the Go
I’ve found another alternative to better use my full-time DoorDash job to my advantage.
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Gaia Temple & Dead Gaia: Done!
Most dungeons now feature three times as many rooms, giving you more opportunities to discover exciting treasures.
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Jericcho Tomb: Done!
You’ll also have the opportunity to collect a new exploration-driven ability that wasn’t featured in the 2008 version.