Last week, I dedicated some serious time to setting up official-grade development environments for my game projects.
Just a reminder: each Eternal Eden title is meant to be unique, with its own identity and platform focus.
I’m not completely ditching RPG Maker VX Ace. In fact, it’ll still be the engine behind Eternal Eden: Mandela Edition. More about it soon.
For Eternal Eden: Reboot Edition, though, I’m aiming for a more modern take on the classic pixel art genre. Unity isn’t high on my list, though I haven’t dismissed it entirely. Too many concerns, especially around bloat and licensing. Right now, MonoGame is looking like a strong candidate. I’m still weighing the pros and cons, but I’ll be diving into some hands-on testing throughout May.
I’ve got the basics ready for both Game Boy Advance (GBA) and Nintendo DS, still figuring out which one’s going to take the lead. These platforms are being considered for Eternal Eden 5, which will be released as actual ROMs. Interestingly, my background in MIDI protocol is proving useful, especially for low-level hardware programming like on the GBA and NDS.
The GBA sound system supports Direct Sound channels and tone generators, making it great for sequenced audio. MIDI parsing works on a byte-by-byte basis and follows an event-driven model; exactly the kind of logic GBA development demands, whether you’re dealing with audio, graphics, input, or memory management.
I’m totally vibing with May right now! Once again, ChatGPT has been a game-changer for keeping my projects moving.
This post, written by Elder Prince, falls under the micro-update category.
It offers a glimpse into the work happening between major reveals—technical steps that, while less exciting, are essential to making real progress. Just long hours and geeky stuff behind the curtain!
Leave a Reply