Author: Elder
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August roadmap
Picking up from where we left off eight months ago—oh yes, the Mandela Edition launch discussion!
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On track again, thanks to this life-changing donation
This mysterious angel has been a tremendous help since around 2015. Without a doubt, any future releases will be thanks to his support.
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Longlegs trending soon, thanks to a movie.
It looks like the keyword ‘Longlegs’ could trend soon, which is a cool coincidence
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Before Gomorrah: Chapter three
Here’s a sneak peek of Eternal Eden: Before Gomorrah. Keep in mind, it’s still a work in progress, so the wording might change a bit in the final version. This story includes specific dialects and regional speech from older times, especially in informal or colloquial speech. It’s linked to different English dialects, like those found…
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Before Gomorrah: Chapter two
Our tale begins here, long before the fateful journey of Noah, Jean, and Downey.
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Before Gomorrah: Week 2 of June Update
I found I had a lot more to say about Josefine, Elvira, Reinade and Turbo in a wild west setting.
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Before Gomorrah: chapter one
Our tale begins here, long before the fateful journey of Noah, Jean, and Downey.
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ebook dev: Notepad2e and ebook convertion.
All popular eBook converters prefer a .doc file as the starting point. It’s a problem when you want to use a flat text file.
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Gearing Up for the bookstore
This week, I need to get three ebooks ready for their official release under the creepy-styled pen name M. Daddy Longlegs
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eBook: Josefine’s Quest. 800 words so far.
This story will unveil new twists related to the lore of the forbidden fruits, and much more.
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Ebook: Unveiling a New Tale from Eternal Eden’s 2008 Edition
I’m diving into Josefine’s past, crafting a vivid depiction of her world before chaos ensued.
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Dechentreiter Thing, 2024 vs 2014
Think of Jesse Pinkman from the TV series Breaking Bad. My English skills back then weren’t quite up to the task of adding that dimension to the character.
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Dechentreiter Thing, 10th anniversary edition
Blossomsoft is no longer solely a game developer but also a publishing powerhouse.
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May Roadmap
Just wanted to tell you that I’m dead set on making it all come together. Can’t wait to dive back into Eternal Eden
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Sunday-Dev: Is Paul a false apostle?
I haven’t written a dev-sunday post for a while. I might make more of these, spaced out by at least two Sundays. If it’s not your thing, feel free to skip, but I’d love for you to give it a read with an open mind. My aim here is to uplift us all, not to…
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New official pen name
Hey everyone. In my last blog post, I laid bare my feelings of immense demoralization, and rightfully so, given the huge financial struggles with my game projects. But I won’t let it crush me. There are always solutions waiting up ahead. I’ve been racking my brain non-stop lately, and I finally settled on a pseudonym…
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Under defeat
I’m itching to put out new remarkable games for you guys, confident in my ability to do so, but it seems like there’s been a barrier holding me back for a while now.
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Easter Message 2024 + Eternal Eden
If you classified Eternal Eden as one of your favorites games, then you should know something: my inspiration for creating the game came from scriptures.
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Ongoing writing projects & Eternal Eden XI
I’ve been brainstorming a ton of awesome ideas set in the EE11 universe. In point of fact, I decided to take a shot at writing chapter one.
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Mandela Edition, wide fullscreen mode, RGSS++, and more.
after some recent rounds of testing, I’m pumped to say that the Mandela Edition is all set to shine in full-screen mode on 16:9, or standard 4:3.
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Why is Blossomsoft focusing on books now?
Book projects can be released on time more easily than games, helping fund the main game projects.
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What in the world is happening to Blossomsoft?
To put it simply, a financial crisis has prevented me from focusing on game development. Once my life is back to normal, I promise to dedicate 15 hours a day to game development, just like I used to.
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Eternal Eden XI and XIV might not be video games.
Let’s talk real talk for a sec. Life’s got me spinning plates, right? Dealing with severe financial headaches, drowning in monthly bills, and hustling non-stop on the side—it’s like a never-ending grind. And trying to squeeze in some game dev time? Man, that’s a whole another level of crazy. At this moment, one could argue…
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January Roundup
Such adaptations are crucial for the potential addition of new DLC with story-driven content post-launch.
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Western Lords: rare music track
If you like what you hear, don’t hesitate to shoot some feedback over to Xavier Dang. You can easily find him on YouTube and other platforms.
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Enhanced Side-View Battle System
I’m aware that not everyone gives their nod of approval to AI technologies. Ignoring it or trying to boycott it won’t change the reality. I’m exploring options to strike a middle balance.
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Vineyard and Relica System explained + ETA
This feature wasn’t even in the original plan for the Mandela Edition until November 2023. It was actually designed as an exclusive feature of the Reboot Edition, but it felt so right for the Mandela Edition that I had to squeeze it in as a last minute addition.
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Mandela Edition: 10 New tidbits
Revamped Characters: Downey and Fierro Initially, these characters were limited to buff-debuff roles, making their engagement in battles somewhat monotonous, despite Fierro’s combat allure. However, they’ve undergone a transformation, acquiring distinctive special abilities reminiscent of Noah’s skillset, ensuring a more balanced and engaging gameplay experience. Experience-Free Enemies Defeating enemies no longer grants experience points in…
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Devlog: new video cutscene preview
Check out this quick video—it’s spoiler-free! It gives you a glimpse of how the new cutscenes blend in with the old 2008 version. This character might look and sound a bit goofy, but he’s actually a powerful entity. Turns out, Vaghat, the main villain from back in 2008, wasn’t the only Rishi Mage who survived.
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What’s in Store for Uncle 2024?
I’m genuinely grateful for my audience that’s still sticking around. You’re the reason the flame inside me is still burning bright.
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Gratitude to New Backers: A Heartfelt Thanks
This journey’s a wild ride, let me tell you. The Mandela Edition takes the original version to a whole new level! Massive thanks to everyone backing this dream!
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Devlog: new growth system
This update is setting the stage for something big in the future of Eternal Eden games—the Holy Spirit System.
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Devlog: Better Dungeon layouts in the Mandela Edition
My RGSS coding skills weren’t top-notch back then, so I had to ditch some dungeons or shrink them down while trying to tie up loose ends in the storyline.
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Devlog: Having a blast doing the Mandela Edition
Revisiting the game I made fifteen years ago is a great joy. Plus, I’m spicing things up in the latest Mandela Edition – the perfect way to celebrate the 15th Anniversary!
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2024: Eternal Eden, Western Lords, Miyoo Mini Plus, RetroArch and More
So, after the Mandela Edition drops, I’ve got some cool plans in the works for 2024. I’ve got my sights set on the retro gaming scene.
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Devlog: Ecclesia (EE:E) rises like a phoenix in Mandela
The Mandela Edition is heavily inspired by a project I dubbed ‘Ecclesia,’ aka EE:E, which I first introduced in 2012 using the RPG Maker engine.
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A Special Message to Previous Backers
Drawing lessons from my past, I’m determined to carve a better future for Blossomsoft, focusing on perseverance, leaving regrets and pessimism behind.
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High definition ground textures for Mandela Edition
You can compare screenshots of two dungeons, showcasing both the standard and HD versions, by sliding the node left and right.
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Devlog: my commitment during the next sixty days
It’s amazing to revisit the 2008 version and reconstruct it with a fresh perspective and new story segments. It’s come a long way since I first announced it last year.
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Devlog: birthday reflections
if you’re looking to give me a birthday present and also snag something cool for yourself, here’s a win-win. Consider grabbing the Master Bundle for the upcoming Mandela Edition (visit the store), set to drop in December.
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Devlog: party member switching
I’m adding a special room in each dungeon. These rooms will not only house the Treasure Hall, like in the original game, but they’ll also serve as hubs for some cool stuff. One of those practical things is party member switching.
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When did you first discover Eternal Eden?
I had the serendipitous opportunity to meet Phil Barlay, one of the creators of Sea of Stars, at an Internet Cafe. What makes this encounter even more remarkable is that we hail from the same hometown, Shawinigan Falls.
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Devlog: my shift towards ‘Anti-Social Media’
I’ve been really wanting to step away from social media. I know it’s not going to be easy, but it’s something I’m determined to do.
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Western Lords: New boss artwork
If you believe that resurrecting Western Lords is a project you’d like to support, please feel free to share your thoughts in the comment section. The more your feedback is acknowledged, the greater our motivation to revive it becomes.
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Devlog: Mandela Edition tidbits
The game has evolved significantly beyond what was originally planned back in January.
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Must I give up gamedev to be spiritually saved?
I was under attack by this online acquittance who persistently nags me to give up game development, arguing that I’m unwilling to fully surrender to Jesus.
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Foe: Watermelon Caitsith
With the waning days of summer and the specter of school’s return on the horizon, paying homage to the departing season through a watermelon-themed monster adds a touch of whimsy.
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Devlog: how Chrono Trigger shaped my destiny
Autumn has always hit me hard, you know? It’s not just the leaves changing; it’s the strong memories coming back.