Eternal Eden Series

— Dev Roadmap URLs —

Category: EE1 Reboot

  • May Roadmap

    May Roadmap

    The following blog post carries the personal thoughts of Elder Prince, founder of Blossomsoft Games.

    Hey folks, quick update!

    Still wrestling with some hefty debts, but it’s not as dire as it once was. I’ve emerged from the deep pit of depression that nearly consumed me last month. Big shoutout to my friend from Russia for throwing me a lifeline! He pulled me out of the danger zone. Gonna try to carve out more time for game dev in May, even if it’s just a smidge.

    However, during May, my main goal is to setup a platform for passive income streams that can keep churning out money without demanding constant active involvement, unlike the exhausting hustle of food deliveries that’s been eating crazily into my game dev time. When it comes down to it, books have a speed advantage over video games in terms of release time. So, I’m gonna focus on getting some e-books as soon as possible out there to bring in some extra cash on the side.

    Of course, I’m also considering Eternal Eden stories, such as EE11 and EE14, and maybe even a novelization of the Eternal Eden Reboot Edition. What do you think? Feels like the only way to keep the game dev dream alive long-term. So, it will be my main priority during May.

    Thanks for sticking with me through it all. Just wanted to tell you that I’m dead set on making it all come together. Can’t wait to dive back into Eternal Eden!

  • Boss Artwork

    Boss Artwork

  • 2008 Version V.S Reboot

    2008 Version V.S Reboot

    Feel free to move the node to compare both the 2008 version and the Reboot version.

  • ROADMAP FOR THE ETERNAL EDEN SERIES

    ROADMAP FOR THE ETERNAL EDEN SERIES

    The alliterative hint of Eternal Eden’s “EE” is a little nod to the Final Fantasy franchise’s “FF”. As a fun coincidence, the Eternal Eden franchise will follow a similar pattern to the Final Fantasy franchise, which could mean that it will have similar themes, storytelling elements, or game mechanics.

    The numbering system is as follows:

    EE1, EE2, and EE3 will be 8-bit games, similar to the first three Final Fantasy games on the Nintendo Entertainment System.

    EE4, EE5, and EE6 will be 16-bit games, similar to the next three Final Fantasy games on the Super Nintendo.

    EE7, EE8, and EE9 will be 32-bit games, which can be advanced tile-based 2D games, pre-rendered 3D games, or low-poly 3D games.

    EE10 games onwards will be real-time 3D experiences, contingent on Blossomsoft’s continued presence (and financial capacity) to develop such ambitious projects.

    It’s important to note that the release order of the games is not set in stone. EE5, for instance, can be released before EE2 is released. Et cetera. Some games may not ever be made.

    Regarding the planned sequel Eternal Eden: Ecclesiah, it was intended to be a standalone sequel to the 2008 game but was later cancelled and is planned to be included in the reboot of the original game.

    The 2008 version of Eternal Eden is considered a proof-of-concept ‘prototype’. A fun 8-bit demake could be created to make it fit in the 8-bit series, but the Reboot will surely be the true spiritual successor of the 2008 version.

    Recently, Eternal Eden: Mandela has been announced as fan-oriented project to celebrate the late 10 year anniversary of the 2008 version. It’s the same game but it’s been completely reshuffled with new dungeons.

    The current website has been designed to help fans to better navigate through the planned series.