So, after the Mandela Edition drops, I’ve got some cool plans in the works for 2024. I’ve got my sights set on the retro gaming scene.
With the waning days of summer and the specter of school’s return on the horizon, paying homage to the departing season through a watermelon-themed monster adds a touch of whimsy.
You’ll encounter a wide range of formidable foes, each with their unique challenges and abilities.
In the Eternal Eden franchise, summons will draw inspiration from the Holy Scriptures rather than using demonic names or names from other mythologies.
Some battle sprites that will be used in the turn-based battles.
Was my concept stolen by another established game producer?
EE5 uses a dream themed concept. I’m borrowing ideas from another project I had briefly been working on around 2010 I called Dream Venturos.
The release order of these games has zero importance whatsoever. Eternal Eden 5 can be released before Eternal Eden 2. Et cetera.
The official title logo of Eternal Eden 5.
As a game developer, I’m interested in evolution, or at the very least explore old ideas differently.
Here are more facts. I HATE random encounters. I LOVE random encounters.