The following blog post acts like a dev journal and also carries the personal thoughts of Elder Prince, founder of Blossomsoft Games.
Please, follow the press release section for more official news.
Looking back, 2025 has turned out to be my strongest game-dev year in well over half a decade. Hands down.
During the year, I made a conscious choice not to hype any projects. I had a ton of old work to catch up on because of the whole mess that started back in 2021, and the longer that dragged on, the more I felt like I was behind newer gaming standards. The retro scene has really been pushing boundaries. I can’t just drop a flat-looking RPG Maker game anymore and assume it’ll get attention. So a big chunk of 2025 went into adapting, creating smarter toolsets, brainstorming new ideas, and making sure I stay relevant when the next game finally launches.
I’m really hoping to shoot for a 2026 release. I’ve stacked up enough groundwork that I’m confident I can pull it off this time.
For that to happen, though, the budget has to stay healthy. Right now I’d call it “neutral”. It’s no longer in the negative, but not comfortably positive either. It’s the kind of situation where unexpected problems could still derail things. Even so, I’m honestly grateful for where things stand at the moment!
I’m still building up Blossomsoft’s digital treasury, little by little. With my side-gig earnings, I’ve been grabbing small portions of utility-driven cryptos (XRP, XLM, HBAR, XDC, and Flare), which are all stored in offline air-gapped wallets. Constance is the key, I guess. I’m basically waiting for the current financial system to phase out and the new one to take over. When it does, Blossomsoft should be in a rock-solid position with no more financial headaches.
I’m older now; two years closer to the big 5-0. My stamina definitely isn’t what it once was. I catch myself nodding off halfway through my tasks like a grandpa in a rocking chair! Good thing AI tools showed up right on cue to help me keep up with game dev. It really helps balance things out. I delegate most of the tedious chores to ChatGPT. It probably explains why I’m more pro-AI than most people.
Some new, pretty out-there ideas for Eternal Eden (and also Western Lords) have been shaping in my head, and a few of them feel downright revolutionary. Story and mechanics alike. That’s what I want to dive into over the next months.
I’m already fired up to pour everything I’ve got into making December a strong game-dev month, and hopefully turn 2026 into a year of concrete announcements and releases.
Big thanks to everyone who kept up with my blog throughout the year!









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