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Setting Up Game Dev Environments
Last week, I dedicated some serious time to setting up official-grade development environments for my game projects. Just a reminder: each Eternal Eden title is meant to be unique, with its own identity and platform focus. I’m not completely ditching RPG Maker VX Ace. In fact, it’ll still be the engine behind Eternal Eden: Mandela…
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NEWS – Eternal Eden: Reboot Edition
Development of “Eternal Eden: Reboot Edition” Powers Up in 2025 Beginning in 2025, full creative momentum will shift toward the development of Eternal Eden: Reboot Edition—a bold reimagining of the beloved RPG classic. This ambitious project will build upon the foundations laid by both the Ecclesia (EE:E) and Mandela Edition, unifying past efforts into a…
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2008 Version V.S Reboot
Feel free to move the node to compare both the 2008 version and the Reboot version.
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ROADMAP FOR THE ETERNAL EDEN SERIES
The release order of these games has zero importance whatsoever. Eternal Eden 5 can be released before Eternal Eden 2. Et cetera.