This post, written by Elder Prince, falls under the micro-update category.
It offers a glimpse into the work happening between major reveals—technical steps that, while less exciting, are essential to making real progress. Just long hours and geeky stuff behind the curtain!
I’ve been running tests on my new batch of image manipulation scripts, which also come in handy for video processing and in-game effects.
Here’s a video showing some experiments I conducted yesterday:

For these tests, I’m using only RPG Maker’s Bitmap and Sprite build-in classes, everything else is coded from scratch, which mean I can easily port them to Game Boy Advance or MonoGame if I want to.
The techniques I’m developing here will all be applicable to my upcoming Eternal Eden game.
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