I’m finally back to drawing and painting after a long stretch focused on coding.
Speaking of which, I completely stopped doing food deliveries as a means of survival last month (yay!), and I’m hoping it stays that way for good. I’m using that extra time to draw every day, with the goal of updating the website more regularly with visual contents.
Quitting Photoshop and Adobe
Right now, the biggest challenge is stepping away from Photoshop 6 after more than twenty-five years of using it. It’s been deeply ingrained in how I work with images. Even though PS6 is still functional, it’s starting to feel outdated to keep up with modern workflows.
I’m not really a fan of Adobe’s subscription model, even if it’s the most up-to-date option in the industry. I tried Photoshop for a full year back around 2020, and honestly, it didn’t feel worth the price, especially since I lost access to all workfiles and settings afterward.
Krita is now Blossomsoft’s official drawing tool
So I needed to choose a new core 2D art tool, ideally something free, open-source and actively evolving. Something awesome like Blender. I went back and forth between GIMP, SAI, and Krita… and in the end, Krita came out on top.
Getting used to it is definitely taking some time, though. It’s a complete re-adaptation. That said, I’m happy with how things are progressing so far.



The piece above was first blocked out using Blender’s sculpting tools, then the lineart was done in Krita. It’s still in early stage, but once it’s finished, it should serve as a new promo poster for Eternal Eden: Reboot Edition.
P.S. I’m also planning to work on some new Western Lords artwork in the future. I’m pushing myself to draw at least one hour a day anyway to increase my lineart and painting confidence.









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