This post, written by Elder Prince, falls under the micro-update category.
It offers a glimpse into the work happening between major reveals—technical steps that, while less exciting, are essential to making real progress. Just long hours and geeky stuff behind the curtain!
Here’s a quick video of some coding experiments I’ve been playing around with:

For these tests, I’m using only RPG Maker’s build-in classes (Bitmap and Sprite), everything else is coded from scratch, which mean I can easily port them to a Game Boy Advance or MonoGame environment if I want to.
The techniques I’m using here will all be applicable to my upcoming games.
Image Manipulation Studies
I’ve been brushing up on deeper computer science topics like video image processing for rendering, graph structures, and computational geometry.
Here are two books, among others, that I purchased a decade ago that prove to be very useful:
These are the kinds of fundamentals that every ambitious game developer needs to stay ahead in this rapidly evolving industry.









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