Eternal Eden Series

— Dev Roadmap URLs —

Feedback like this…

These moments of encouragement mean the world to me, especially when the blog feels so quiet and no one’s commenting. It really remind me why I keep pushing forward with my projects, despite all the crazy challenges I’ve faced in the past.

I’m always happy to know that Eternal Eden can still bring joy to an entire family!

2025 has been a blessing so far. Not perfect, funding is still a big hurdle and definitely slows things down, but at least, unlike 2020-2024, I’m gradually moving forward. I’m holding on to the hope that in a not-so-distant future, new rays of light will shine into people’s lives through the stories and games I create.

Okay, enough rambling, back to dev mode :D

Find more:

Comments

3 responses to “Feedback like this…”

  1. John Avatar
    John

    Hi Elder! Glad to see such nice feedback for sure and I’m also glad you’re getting inspiration and joy from those comments. Even though not all of us commenting, we still support you. Best of luck with everything. :)

  2. Daniel edmonds Avatar
    Daniel edmonds

    Is it possiable you will have something done December. Even a demo by then I’ll be encouraging

    1. Elder Avatar
      Elder

      Let’s hope so!

      The reality is, I’m still juggling monthly expenses while earning well below the poverty line in my country, so there’s no full guarantee for a game release just yet.

      Right now, about 60% of my time goes into side gig work (horrible pay lately), leaving just 40% for game development. Still, that’s a lot better than past years! On top of that, I deal with non-24-hour circadian sleep disorder. Technically it’s a medical condition, but back when I was doing game dev full-time, it actually felt like a blessing; I could power through 20-hour sessions before finally sleeping and then waking up whenever I needed to resume work again. With a real-life job, though, it’s more of a curse. The irregular sleep makes it harder to stay productive during that precious 40% I have left for development.

      What really sucks is that I’m in one of the most productive phases of my life (so much amazing new tech out there) but when I’m away from my PC, that creative momentum just slips away, no matter how good the tools are.

      In short, just a reminder that everything I’m doing still comes with real-world struggles. I’ll do my best to bring a cool demo to life and move toward the full game release. Until then, it’s all about pushing through the slow grind because of low funds, whether I like it or not.

Leave a Reply

Your email address will not be published. Required fields are marked *