Hey everyone, just popping in for a quick update.
Everything’s going smoothly on the game dev side! I haven’t really felt like blogging much lately (maybe I’ll get back to it in November), but I’ve been fully invested in the Eternal Eden series again, and it feels great!
The chilly October weather is definitely helping me get into that creative groove; perfect atmosphere for long hours of dev work. Right now, all my focus is on Eternal Eden: Mandela Edition, and things are coming together nicely.
Most of the game’s design work (maps, puzzles, and story dialogues) was done back in 2023. Now the main task is converting everything from the old 2008 code to my updated RGSS++ custom framework. The battle system and overall gameplay mechanics are also getting a big upgrade.
I should have a clearer idea about the release date by mid-November. If can stay locked in over the next two months and especially skip side gigs, there’s a good chance the news will be exciting.
Alright then — back to work!
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