Eternal Eden Series

— Dev Roadmap URLs —

Decided to space out blog posts a bit

The following blog post acts like a dev journal and also carries the personal thoughts of Elder Prince, founder of Blossomsoft Games.

Please, follow the press release section for more official news.

Swamped but surviving!

I’ve hit a bunch of solid milestones since the last time I dropped a quick hello. Frankly, I’m very happy with my evolution.

About Updates

I’ve decided to space out blog posts a bit for now; maybe one every twelve days or so. Not as many regular readers are checking the micro-updates this time of year; hotter seasons are never quite like the colder months. This feels like the perfect time to keep focusing on behind-the-scenes work, the kind of stuff that’s hard to share or explain to typical, non-dev gamers. Boring stuff, to put it another way.

Maybe I’ll need to find a new way to connect with readers in the coming weeks; something a bit less technical, maybe more casual. Real major updates would definitely help boost engagement, but I’m not quite ready for that just yet, even if those are coming down the line. Got a few special things to announce, but I’m planning to drop them in June or July.

Special Thanks

The walkthrough section is still one of the most visited parts of the site. This section alone gives me hope that people will still want to play another Eternal Eden game, even after all this time since the game was released.

Shoutout to a kind-hearted fan (rc****di@gmail.com) who donated $10 after downloading the game for free—it’s super appreciated!

Even though donations from the free game are rare nowadays, they still help cover monthly expenses from time to time. It’s wild to think the game once earned around $100K back in the day, feels like a different era.

But I’m pretty sure that kind of success can happen again once I manage to release a new game. Just hoping the roadmap stays clear of any major issues along the way.

Speaking of which, I’ve got a massive mailing list that I’ve never actually used. It might come in handy once the new game is on solid ground.

All in all

It’s been a great year so far for my creativity. Even with the side gig slowing things down (it really does get in the way of full-scale progress) I’ve still managed to spend more time on game dev than I have in years. I’m feeling blessed, grateful and inspired!

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