Eternal Eden Series

— Dev Roadmap URLs —

First revelation: Super Random Encounter System

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I know, I know. The sound of this feature code-name is already driving you nut. Of course, random encounters in role-playing games have always been a double-edged sword. But whether we like it or not, it’s this archaic system that introduced most of us to the JRPG genre in the first place. Random encounters bring an element of uncertainty that makes the world feel dangerous. Dungeons are scary and unsafe places and, as gamers, we shouldn’t predict what danger is lurking in the shadow to prevent us to get to the next save point.

Having said that, here are bona fide facts about Eternal Eden V:

  • Random encounter is the core feature of the game, unlike its predecessor.
  • Encounter occurrences are cyclic and repetitive.
  • They can’t be avoided or turned off.
  • Troops on the field are invisible.
  • It’s totally impossible to run away from a battle.

Sold on the idea, aren’t you? If that’s not convincing enough already, dig into these juicy facts:

  • Encounter rate in EE5 will possibly be the craziest in the gaming history.
  • You might have to fight a dozen of consecutive battles without even having a chance to take a single step on the map.
  • Grinding can be an extremely slow process in EE5.

Whaaaa?!?!?!?! Am I in a sane mind, you ask? Why would I want to ramp up the random encounter rate to insanity, particularly when the first game had limited, balanced, finite battles? I’m about to turn 41 years old, mind you… It might be senility creeping in early.

Here are two more facts that will help you better understand my state of mind:

  • I HATE random encounters.
  • I LOVE random encounters.

That’s it, folks!

The new game promise to be a truly nerve-racking experience. Make sure to read the follow-up of this blog post for more details on the Super Random Encounter System.

In the meantime, please feel free to join my Discord community via this invitation: [ Click Here ] (you’ll need to create an account first).

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Comments

5 responses to “First revelation: Super Random Encounter System”

  1. Satuk Bugra Han Özdemir(2Soulz) Avatar
    Satuk Bugra Han Özdemir(2Soulz)

    As a very huge RPG fan, i find this interesting, sounds fun

  2. Long time no see, Emil! Glad to see you again.

    Well, ladies and gents, let’s not jump to conclusions to quickly on the topic of random encounters. Please, read the second article for the real revelation: http://gamezopher.com/my-new-take-on-random-encounters/

  3. A dozen consecutive battles without a chance to escape?? What are you thinking??

  4. But random encounters are annoying after a few minutes of gameplay. This is good for experienced players. But this is boring for casual players. I’m sorry but this sounds like a step-back for the game.

  5. I don’t even know what to say.

    “Random encounters is the core feature of the game, unlike its predecessor.”
    OK, that’s fine, but I did like the locked chest that can only be unlocked after defeating all enemies. (I think)

    “They’re cyclic and repetitive.”
    Erm… if enemies get too repetitive, players will get bored.

    “They can’t be avoided or turned off.”
    It’s not too much of an issue as long as it isn’t every 10 seconds you are in a battle.

    “Troops on the field are invisible.”
    Thats fine.

    “It’s totally impossible to run away from a battle.”
    Why? I don’t mind but again, if enemies get too repetitive, a way to escape would be nice.

    “Encounter rate in EE2 may be rated the craziest in gaming history.”
    If you are having unescapable battles and no way to avoid them then having a high encounter rate is just going to annoy players.

    “You might have to fight a dozen of consecutive battles without having a chance to take a single step on the map.”
    High encounter rate and consecutive battles… no thanks.

    “Grinding can be an extremely slow process in EE2.”
    Looks like I will be using cheat engine.

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