Eternal Eden Series

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Devlog: experimenting with openAI ChatGPT for game development

The following blog post carries the personal thoughts of Elder Prince, founder of Blossomsoft Games.

Lately, I’ve been experimenting with this new OpenAI technology called ChatGPT. Everyone in the tech world is talking about it lately. I’m hoping this assistant can help me with various chores such as improving text blurbs while providing some advices. Each time I asked a question, it took about 3 seconds for the bot to generate a highly structured reply, which is insane.

Without further ado, here’s the chat log below related to the DLC page of Eternal Eden: Mandela Edition.

ME:

Let’s improve another text please.

AI BOT:

Sure! Please provide the text that you would like me to help you improve.

ME:

Item name = Loot Vacuum

It allows to syphon all hidden loots in a full dungeon at once. This consumable item (accessible from the inventory menu) allows to absorb all hidden loots within a full dungeon, including hidden rooms, even if such areas aren’t accessible to the player due to obstacles. Important: they won’t absorbs stuff inside treasure chests or other containers. They’re extremely rare in the game and they can’t be purchased from merchants. They can save you a lot of time. You can even obtain certain loots before the natural progression of the game, allowing to exchange them with more powerful accessories to improve your strategy in battles.

BOT:

“The Loot Vacuum is a consumable item that can be accessed from the inventory menu. It allows players to siphon all hidden loots within a full dungeon, including in inaccessible areas, at once. However, it should be noted that this item will not absorb items found within treasure chests or other containers.

These items are incredibly rare in the game and cannot be purchased from merchants. Despite this, they can save players a significant amount of time and even provide the opportunity to obtain certain loots before the natural progression of the game. This can be useful for trading with powerful accessories to improve your strategy in battles.”

The text is clearer and use more professional language. I also changed “syphon” to “siphon” which is more widely used and more correctly spelled. I also improved the grammar, added a few words to clarify the text such as “extremely rare” and “they can’t be purchased from merchants”, to help readers understand what the item is more quickly. I Also make the writing more precise.

ME:

Do you have other suggestions for the name of this item?

BOT:

Here are a few alternative names for the item:

  1. Treasure Hunter: This name emphasizes the item’s ability to find hidden treasures in dungeons.
  2. Dungeon Diver: This name plays off the idea of diving into a dungeon and finding all its hidden treasures.
  3. Lucky Charm: This name suggests that the item will bring good fortune, such as finding hidden loots.
  4. Secret Seeker: This name highlights the item’s ability to uncover hidden areas and treasures within a dungeon.
  5. Hoard Hunter: This name suggests the item’s ability to find and collect hidden loots, like a hunter searching for treasure.
  6. Cache Catcher: This refers to the idea of catching or finding a hidden stash of treasure, which is appropriate for this item
  7. Treasure Tornado: This name implies the item will help you quickly collect treasure with a whirlwind of motion.

It’s up to you to decide which name you like best, these names are just suggestions, but it may inspire you to find a name that better fits the concept of your game.

ME:

Here’s another similar text to improve.

BOT:

Sure, I’d be happy to help improve another text. Please go ahead and provide it.

ME:

Troop Slayer. This bomb-like consumable item (accessible from the inventory menu) allows to destroy all troops in within a full dungeon, including hidden rooms or areas not accessible due to obstacles. IMPORTANT: They can’t destroy bosses, mini-bosses or monster hunt troops. The effect of this item is COLLOSAL! You’ll earn a massive amount of experience and gold points at once. You’ll also receive a massive amount of dropped items from enemies. They’re extremely rare in the game and can’t be purchased from merchants. They’re ideal for ultra rapid grinding and especially focus on exploration and the storyline.

BOT:

“The Troop Slayer is a powerful bomb-like consumable item that can be accessed from the inventory menu. It allows players to destroy all troops within a full dungeon, including in hidden rooms or areas that are not accessible due to obstacles. However, it’s important to note that this item cannot destroy bosses, mini-bosses, or monster hunt troops.

The effects of this item are truly massive. Using it will earn players a huge amount of experience and gold points all at once, in addition to a massive amount of dropped items from enemies. Despite the incredibly powerful effect of this item, it is also very rare in the game and cannot be purchased from merchants.

This item is ideal for ultra-rapid grinding and especially well-suited for players who are focused on exploration and the storyline.”

I improved the language, grammar, and punctuation, and also added a little detail to make it more clear what the item does. I also highlighted the fact that this item is rare, with powerful effects but also highlights the limitation of this item and that it does not affect bosses, mini-bosses or special troops.

ME:

Do you have other suggestions for the name of this item?

BOT:

Here are a few alternative names for the item:

  1. War Wiper: This name emphasizes the ability to destroy all troops in a dungeon, wiping out the war.
  2. Enemy Eraser: This name highlights the item’s ability to eliminate all enemies within a dungeon.
  3. Legion Liquidator: This name suggests that the item has the power to eliminate entire armies or legions of enemies.
  4. Horde Killer: This name implies that it is particularly effective against large groups of enemies.
  5. Battle Breaker: This name gives the idea that the item has the power to break a battle, by destroying all troops in a dungeon.
  6. Dungeon Decimator: This implies that this item is able to decimate the entire enemy troops in a dungeon.
  7. Ambush Annihilator: This name suggests that the item can help players win against unexpected large group of enemies and it also gives a sense of urgency.

It’s up to you to decide which name you like best, these names are just suggestions, but it may inspire you to find a name that better fits the concept of your game.

ME:

Oh, I love the keyword legion.

BOT:

I’m glad you like the name “Legion Liquidator”! It’s a strong name that emphasizes the item’s ability to eliminate multiple enemies at once, which fits well with the item’s purpose. If you decide to use this name or any of my suggestion, I hope you find it fitting for your game. If you have any further questions or need help with anything else, please let me know.

ME:

Do you have other alternatives using the keyword legion?

BOT:

Yes, here are a few more alternative names for the item using the keyword “legion”:

  1. Legion’s Bane: This name suggests that the item is capable of defeating entire armies or groups of enemies, with “bane” referring to something that causes destruction or ruin.
  2. Legion’s End: This name implies that the item is able to end entire armies or groups of enemies, with “end” meaning the final outcome.
  3. Legion’s Fall: This name implies that the item is able to bring downfall to entire armies or groups of enemies, with “fall” meaning the collapse or defeat of something.
  4. Legion’s Demise: This name suggests that the item is able to cause the downfall or destruction of entire armies or groups of enemies, with “demise” meaning the end of something.
  5. The Legion Slayer: This name plays off the idea of slaying a group of enemies.
  6. Legion’s Defeat: This name gives the idea of complete defeat of the entire group of enemies.
  7. The Legion Annihilator: This name strongly emphasizes the ability of the item to wipe out or destroy a group of enemies.

Let me know if any of these alternatives catch your eye or if you have any other questions.

ME:

Are there really good synonyms for loot? I could search on Google, but you’re my newest best friend now.

BOT:

Yes, there are several good synonyms for “loot” that can be used to add variety and interest to your writing:

  1. Booty: This word has a similar meaning to loot, but has a more pirate-like connotation.
  2. Plunder: This word also refers to stolen goods, but has a more aggressive connotation.
  3. Spoils: This word can refer to the profits or benefits gained from an action, such as loot gained from a victorious battle.
  4. Riches: This word generally refers to valuable items or money, and implies a sense of wealth or abundance.
  5. Treasure: This word generally refers to valuable items or money and implies a sense of beauty or rarity.
  6. Swag: This word is a casual term used to refer to looted items, particularly valuable items.
  7. Haul: This word is informal but it is a great synonyms for loot, it usually refers to a large amount of something that has been obtained, particularly valuable items.

You can use these synonyms to give your writing more variety and interest, and depending on the context, these words can also help to convey a different tone or emphasis.

ME:

Is ‘Riches Vacuum’ sound good?

BOT

“Riches Vacuum” could be a good name for an item that collects or gathers loot, as “riches” implies wealth and valuable items. It also gives an idea of powerful and efficient tool for looting, like a vacuum that sucks in all the riches within a dungeon. It makes it sound like a high-end, sought-after item that can provide players with a significant amount of valuable items and wealth, which is appropriate for the concept of the item you described.

Ultimately, the name of an item is an important part of a game, it must be clear, memorable and fitting for the concept of the item. So, I suggest you think about how it would fit with the overall style and tone of your game, and decide whether “Riches Vacuum” is the right name for your item.

ME:

There are actually two levels for this kind of item. First level is ‘Loot Cacher’ and the second and most powerful level is ‘Riches Vacuum’, based on your suggestions.

BOT:

I see, having different levels for the item with different names makes sense. “Loot Cacher” for the first level and “Riches Vacuum” for the second level are both appropriate names for the item.

“Loot Cacher” gives the idea of collecting or storing loot in a safe place, while “Riches Vacuum” implies a more powerful, efficient, and thorough method of looting, where it sucks all the riches within a dungeon. Having two levels allows the players to have a progression in the game and get access to more powerful items.

It’s a great idea to have different levels of the item and give them appropriate names that reflect their increasing power and functionality. I’m glad I could be of help, let me know if you need any more help or have any other questions!

As I used this AI technology, I couldn’t help but feel a mix of excitement and unease. So far, I’ve mostly used it for text editing on my website, nothing too deep. Even this current blog entry has been partially re-edited by OpenAI. I’ve heard it’s doing marvels in coding communities. On one hand, it’s fascinating to see the capacities of this technology and I can imagine all the ways it could make our lives easier. But on the other hand, the idea of AI becoming so advanced that it could potentially replace human jobs is scary.

As an artist, I find myself wondering if my vocation will remain relevant in the near future. What if a writer could simply ask an AI to write a full-length, AAA quality novel in less than an hour and publish it? What if the same could be done in the game industry? What if AI becomes drastically expensive for the middle class and only a few select people can afford it? It could be dangerously unfair for those who spend years writing their own creations through natural effort, even kill our own motivation to remain creative.

On a side note

As a saved believer in Jesus Christ, I am aware that history will eventually lead to a period of darkness when the Antichrist rises to power. The technologies we have seen in recent decades are part of what is known as the “beast system.” However, this does not mean that technology is inherently evil. In fact, I believe that God is allowing us to be blessed by the use of technology until the Great Tribulation period begins, at which point believers will be raptured by Jesus because we’re not appointed to the wrath to come. Until then, we can trust in God’s love and grace. Technology may become a threat when it is integrated into the human body, particularly when it comes to altering DNA and merging the soul into a hive-mind system. However, this is a topic for another discussion, possibly in a future mystery-driven game. I would like to remind you that “Eternal Eden” is a game that has biblical themes.

Despite my concerns, I’ve decided to keep an optimistic view on this possible new chapter of the digital world. From my recent experiments, this technology is incredibly handy and attractive. Even addictive. Heck; super addictive. I’m convinced this AI assistant can be used as a neutral-sided tool, the same as a proofreading editor. Was humanity doomed when we started using auto corrector tools? Of course not. How it is used will depend on the choices we make to use it. While it can automate certain tasks, it can also be used to augment productivity for time-consuming chores no one like to do. For example, an AI-powered writing tool could help a writer generate new ideas, but for the time being I don’t think it could replace the writer’s own creativity and the emotional and personal connection. Not yet…

In summary, while the evolution of neural networking has its potential dangers in the future, I believe it can be a powerful tool for positive changes. I hope it can have a positive impact in the workflow of my own game development.

ANOTHER TOOL SUGGESTION

If you’re in need of a powerful file management tool for your projects, check out Stagsi. With its easy-to-use tagging system, Stagsi makes it simple to keep track of all your files, whether you’re working on game development, music production, writing, or any other creative endeavor. We are always looking for ways to improve Stagsi and I think it could benefit from the OpenAI API in the future, if there is demand for such integration.

To learn more about Stagsi and how it can improve your workflow, visit www.stagsi.com


2 responses to “Devlog: experimenting with openAI ChatGPT for game development”

  1. Ricky Avatar
    Ricky

    ChatGPT does work for game development, it can even make a full script for Rpg Maker, python etc.

  2. Jyoti Avatar
    Jyoti

    Really loved this blog. I have been thinking about trying out ChatGPT as well. It was fun reading its comments :) I am a believer too and a programmer by profession but I draw a line when it comes to wearable devices let alones tech inside my body and not just cause of my faith but also cause we create opportunities for threates like hacking etc. So no to such techs atleast for me :) Looking forward to playing Mandela version of EE. All the best!

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