Eternal Eden 1: Mandela Edition Dev Wall
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Devlog: Uh-oh, dealing with a persistent electricity outage here.
The game is in its polishing phase, so it’s almost there. But fingers crossed there won’t be too many incidents like this in the next two weeks. I might just use today to earn some extra cash with a side gig.
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Gratitude to New Backers: A Heartfelt Thanks
This journey’s a wild ride, let me tell you. The Mandela Edition takes the original version to a whole new level! Massive thanks to everyone backing this dream!
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Devlog: new growth system
This update is setting the stage for something big in the future of Eternal Eden games—the Holy Spirit System.
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Devlog: Better Dungeon layouts in the Mandela Edition
My RGSS coding skills weren’t top-notch back then, so I had to ditch some dungeons or shrink them down while trying to tie up loose ends in the storyline.
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Alright, it’s Q and A time!
Wondering about the ins and outs of my projects? Now’s your chance to ask anything—ask away. I’m all ears.
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Devlog: Having a blast doing the Mandela Edition
Revisiting the game I made fifteen years ago is a great joy. Plus, I’m spicing things up in the latest Mandela Edition – the perfect way to celebrate the 15th Anniversary!
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Devlog: Ecclesia (EE:E) rises like a phoenix in Mandela
The Mandela Edition is heavily inspired by a project I dubbed ‘Ecclesia,’ aka EE:E, which I first introduced in 2012 using the RPG Maker engine.
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A Quick Recall: Amulet Clarification
A message concerning the special amulet from the 2008 version.
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A Special Message to Previous Backers
Drawing lessons from my past, I’m determined to carve a better future for Blossomsoft, focusing on perseverance, leaving regrets and pessimism behind.
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High definition ground textures for Mandela Edition
You can compare screenshots of two dungeons, showcasing both the standard and HD versions, by sliding the node left and right.