Eternal Eden Series

— Dev Roadmap URLs —

Eternal Eden 1: Mandela Edition Dev Wall

  • XRP: The key to Blossomsoft Games’ Revival?

    XRP: The key to Blossomsoft Games’ Revival?

    Hey everyone! I wanted to give you a little update on what’s been going on with me and Blossomsoft Games lately. It’s been a wild few years, and keeping the dream alive hasn’t been easy. Between side gigs and financial struggles, things have been very chaotic. I’ll be real, although I have no more credit…

  • August roadmap

    August roadmap

    Picking up from where we left off eight months ago—oh yes, the Mandela Edition launch discussion!

  • May Roadmap

    May Roadmap

    Just wanted to tell you that I’m dead set on making it all come together. Can’t wait to dive back into Eternal Eden

  • Mandela Edition, wide fullscreen mode, RGSS++, and more.

    Mandela Edition, wide fullscreen mode, RGSS++, and more.

    after some recent rounds of testing, I’m pumped to say that the Mandela Edition is all set to shine in full-screen mode on 16:9, or standard 4:3.

  • Lampstand Trophy System in Eternal Eden Mandela Edition

    Lampstand Trophy System in Eternal Eden Mandela Edition

    These trophies, aptly named Lampstands, align with the biblical theme, varying in rarity based on the challenges they represent

  • January Roundup

    January Roundup

    Such adaptations are crucial for the potential addition of new DLC with story-driven content post-launch.

  • Enhanced Side-View Battle System

    Enhanced Side-View Battle System

    I’m aware that not everyone gives their nod of approval to AI technologies. Ignoring it or trying to boycott it won’t change the reality. I’m exploring options to strike a middle balance.

  • Protected: Vineyard and Relica System explained + ETA

    Protected: Vineyard and Relica System explained + ETA

    There is no excerpt because this is a protected post.

  • Mandela Edition: 10 New tidbits

    Mandela Edition: 10 New tidbits

    Revamped Characters: Downey and Fierro Initially, these characters were limited to buff-debuff roles, making their engagement in battles somewhat monotonous, despite Fierro’s combat allure. However, they’ve undergone a transformation, acquiring distinctive special abilities reminiscent of Noah’s skillset, ensuring a more balanced and engaging gameplay experience. Experience-Free Enemies Defeating enemies no longer grants experience points in…

  • Devlog: new video cutscene preview

    Devlog: new video cutscene preview

    Check out this quick video—it’s spoiler-free! It gives you a glimpse of how the new cutscenes blend in with the old 2008 version. This character might look and sound a bit goofy, but he’s actually a powerful entity. Turns out, Vaghat, the main villain from back in 2008, wasn’t the only Rishi Mage who survived.