Category: Eternal Eden
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August roadmap
Picking up from where we left off eight months ago—oh yes, the Mandela Edition launch discussion!
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Before Gomorrah: Chapter three
Here’s a sneak peek of Eternal Eden: Before Gomorrah. Keep in mind, it’s still a work in progress, so the wording might change a bit in the final version. This story includes specific dialects and regional speech from older times, especially in informal or colloquial speech. It’s linked to different English dialects, like those found…
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Before Gomorrah: Chapter two
Our tale begins here, long before the fateful journey of Noah, Jean, and Downey.
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Before Gomorrah: Week 2 of June Update
I found I had a lot more to say about Josefine, Elvira, Reinade and Turbo in a wild west setting.
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Before Gomorrah: chapter one
Our tale begins here, long before the fateful journey of Noah, Jean, and Downey.
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Before Gomorrah, an upcoming Eternal Eden book
This new story takes place long before the journeys of Noah, Downey, and Jean.
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eBook: Josefine’s Quest. 800 words so far.
This story will unveil new twists related to the lore of the forbidden fruits, and much more.
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Ebook: Unveiling a New Tale from Eternal Eden’s 2008 Edition
I’m diving into Josefine’s past, crafting a vivid depiction of her world before chaos ensued.
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May Roadmap
Just wanted to tell you that I’m dead set on making it all come together. Can’t wait to dive back into Eternal Eden
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Easter Message 2024 + Eternal Eden
If you classified Eternal Eden as one of your favorites games, then you should know something: my inspiration for creating the game came from scriptures.
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Ongoing writing projects & Eternal Eden XI
I’ve been brainstorming a ton of awesome ideas set in the EE11 universe. In point of fact, I decided to take a shot at writing chapter one.
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Mandela Edition, wide fullscreen mode, RGSS++, and more.
after some recent rounds of testing, I’m pumped to say that the Mandela Edition is all set to shine in full-screen mode on 16:9, or standard 4:3.
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Eternal Eden XI and XIV might not be video games.
Let’s talk real talk for a sec. Life’s got me spinning plates, right? Dealing with severe financial headaches, drowning in monthly bills, and hustling non-stop on the side—it’s like a never-ending grind. And trying to squeeze in some game dev time? Man, that’s a whole another level of crazy. At this moment, one could argue…
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Lampstand Trophy System in Eternal Eden Mandela Edition
These trophies, aptly named Lampstands, align with the biblical theme, varying in rarity based on the challenges they represent
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January Roundup
Such adaptations are crucial for the potential addition of new DLC with story-driven content post-launch.
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Enhanced Side-View Battle System
I’m aware that not everyone gives their nod of approval to AI technologies. Ignoring it or trying to boycott it won’t change the reality. I’m exploring options to strike a middle balance.
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Vineyard and Relica System explained + ETA
This feature wasn’t even in the original plan for the Mandela Edition until November 2023. It was actually designed as an exclusive feature of the Reboot Edition, but it felt so right for the Mandela Edition that I had to squeeze it in as a last minute addition.
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Mandela Edition: 10 New tidbits
Revamped Characters: Downey and Fierro Initially, these characters were limited to buff-debuff roles, making their engagement in battles somewhat monotonous, despite Fierro’s combat allure. However, they’ve undergone a transformation, acquiring distinctive special abilities reminiscent of Noah’s skillset, ensuring a more balanced and engaging gameplay experience. Experience-Free Enemies Defeating enemies no longer grants experience points in…
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Devlog: new video cutscene preview
Check out this quick video—it’s spoiler-free! It gives you a glimpse of how the new cutscenes blend in with the old 2008 version. This character might look and sound a bit goofy, but he’s actually a powerful entity. Turns out, Vaghat, the main villain from back in 2008, wasn’t the only Rishi Mage who survived.
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Gratitude to New Backers: A Heartfelt Thanks
This journey’s a wild ride, let me tell you. The Mandela Edition takes the original version to a whole new level! Massive thanks to everyone backing this dream!
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Devlog: new growth system
This update is setting the stage for something big in the future of Eternal Eden games—the Holy Spirit System.
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Devlog: Better Dungeon layouts in the Mandela Edition
My RGSS coding skills weren’t top-notch back then, so I had to ditch some dungeons or shrink them down while trying to tie up loose ends in the storyline.
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Devlog: Having a blast doing the Mandela Edition
Revisiting the game I made fifteen years ago is a great joy. Plus, I’m spicing things up in the latest Mandela Edition – the perfect way to celebrate the 15th Anniversary!
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2024: Eternal Eden, Western Lords, Miyoo Mini Plus, RetroArch and More
So, after the Mandela Edition drops, I’ve got some cool plans in the works for 2024. I’ve got my sights set on the retro gaming scene.
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Devlog: Ecclesia (EE:E) rises like a phoenix in Mandela
The Mandela Edition is heavily inspired by a project I dubbed ‘Ecclesia,’ aka EE:E, which I first introduced in 2012 using the RPG Maker engine.
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A Special Message to Previous Backers
Drawing lessons from my past, I’m determined to carve a better future for Blossomsoft, focusing on perseverance, leaving regrets and pessimism behind.
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High definition ground textures for Mandela Edition
You can compare screenshots of two dungeons, showcasing both the standard and HD versions, by sliding the node left and right.
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Devlog: my commitment during the next sixty days
It’s amazing to revisit the 2008 version and reconstruct it with a fresh perspective and new story segments. It’s come a long way since I first announced it last year.
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Two Strategy guides for the Mandela Edition
The primary strategy guide, available on release day, will aim to provide a concise, straightforward document without unnecessary commentary.
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Devlog: birthday reflections
if you’re looking to give me a birthday present and also snag something cool for yourself, here’s a win-win. Consider grabbing the Master Bundle for the upcoming Mandela Edition (visit the store), set to drop in December.
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Official release date, Mandela Edition
Eternal Eden Mandela Edition is an enhanced and revitalized version of the beloved original game, marking its 15th Anniversary. With engaging gameplay and a host of surprises, it promises a reinvigorated experience that will captivate both new and returning players.
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Devlog: party member switching
I’m adding a special room in each dungeon. These rooms will not only house the Treasure Hall, like in the original game, but they’ll also serve as hubs for some cool stuff. One of those practical things is party member switching.
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When did you first discover Eternal Eden?
I had the serendipitous opportunity to meet Phil Barlay, one of the creators of Sea of Stars, at an Internet Cafe. What makes this encounter even more remarkable is that we hail from the same hometown, Shawinigan Falls.
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Devlog: Mandela Edition tidbits
The game has evolved significantly beyond what was originally planned back in January.
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Foe: Watermelon Caitsith
With the waning days of summer and the specter of school’s return on the horizon, paying homage to the departing season through a watermelon-themed monster adds a touch of whimsy.
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Get ready as the release date of the Mandela Edition draws near
Are you fully prepared for the Mandela Edition? Here are three essential tasks to add to your to-do list in anticipation.
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First glimpse into Eternal Eden 4
Eternal Eden 4 is drawing inspiration from classic titles released between 1991 and 1993, notably Final Fantasy 4 but also games like Soul Blazer and Illusion of Gaia.
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Some bosses you’ll fight
You’ll encounter a wide range of formidable foes, each with their unique challenges and abilities.
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Devlog: fiddling with text-to-speech AI tools
Now, here’s the thing about text-to-speech tools: they can be quite pricey. Some of them charge a significant amount of money for only a few words.
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Summons in the Eternal Eden series
In the Eternal Eden franchise, summons will draw inspiration from the Holy Scriptures rather than using demonic names or names from other mythologies.
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Spoiler-free story excerpt
meet wyend’o, the enigmatic character in eternal eden’s latest installment.
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Theater mode and DLCs
This update opens the door to many exciting features. One of them is the introduction of a ‘Theater Mode’. Additionally, I am considering the possibility of setting up a DLC store.
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Gaia Temple & Dead Gaia: Done!
Most dungeons now feature three times as many rooms, giving you more opportunities to discover exciting treasures.
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Jericcho Tomb: Done!
You’ll also have the opportunity to collect a new exploration-driven ability that wasn’t featured in the 2008 version.
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What is this Mandela Edition all about?
After reading this post, you will have a better understanding of what this Mandela Edition is all about.
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2008 Version V.S Reboot
Feel free to move the node to compare both the 2008 version and the Reboot version.